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Rocket Robinson and the Pharaoh's Fortune

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Cairo, 1933. The merciless Otto Von Stürm will do anything to reach his prize--deception, bribery, even murder--but 12-year-old Ronald ""Rocket"" Robinson, Nuri, and Screech may just outsmart him . . . if they can stay alive long enough. The Egyptian captial is a buzzing hive of treasure-hunters, thrill-seekers, and adventurers, but to Rocket Robinson, it's just another sticker on his well worn suitcase. The only son of an American diplomat, Rocket travels from city to city with his monkey Screech, never staying in one place long enough to call it home, but when Rocket finds a strange note written in Egyptian hieroglyphs, he stumbles into an adventure more incredible than anthing he's ever dreamt of. With the help of Screech and a new friend--a gypsy girl named Nuri--Rocket navigates the secret underworld of Cairo. Soon they run afoul of master criminal Otto Von Stürm, who's planning the theft of the greatest treasure in history--an ancient pharaoh's fortune, secretly hidden for centuries. In order to stop him, Rocket and Nuri will have to decode an ancient riddle, solve a cryptic puzzle, face hungry crocodiles, and navigate a centuries-old labyrinth full of traps--all while staying one step ahead of Otto's blood thirsty goons. Not to mention the ancient curse that guards the treasure.
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    • Publisher's Weekly

      July 2, 2018
      In the first of a comics series set in the 1930s, 12-year-old Rocket Robinson is the son of a diplomat and always on the move between far-flung world cities. He stumbles into trouble when his pet monkey, Screech, leaps onto villain Otto von Sturm during a train ride to Cairo. After von Sturm’s departure, Robinson discovers a coded letter that holds the key to finding Pharaoh Khufu’s hidden tomb. Left to his own devices while his father conducts business, Rocket makes a new friend, Nuri, an orphaned girl who steals to survive. Together, they must thwart von Sturm and his henchmen while attempting to track down the treasure before it is looted. With its boy hero and animal sidekick, international historical setting, and wild feats of adventure, this outing is strongly reminiscent of Tintin. O’Neill has a sound sense of graphic storytelling with a well-paced mixture of action, atmosphere, puzzle-solving, and dialogue, but several characters—including von Sturm, his Middle Eastern henchmen, and Nuri—lack originality and nuance, instead coming across, disappointingly, as familiar stereotypes. Ages 9–12.

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  • English

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