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Edge

Nov 01 2024
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Doing justice to a concept that belongs in a museum

Edge

Independents’ pay • With publishers dwindling and funding drying up, is your next favourite indie production at risk of dying on the vine?

The game of the book • How fiendish word puzzler LOK made the leap from page to screen

Go north • How does A Maze’s first UK outing compare to the Berlin original?

CARTOON WETWORK • Perfect Random’s Roguelike shooter is a real eyeful

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES NOVEMBER

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

Narrative Engine • Write it like you stole it

Harder the second time

KINGDOM COME: DELIVERANCE II • A bigger, better – and funnier – Bohemian rhapsody

Czech mates

SILENT HILL 2 • Has Konami’s Pyramid scheme paid off?

Ins and outs

SPLITGATE 2 • If it ain’t broke, don’t fix Split

Tickled pink

METAL GEAR SOLID DELTA: SNAKE EATER • This remake’s stealthy revisions don’t risk a time paradox

Name game

HONCHO • Vehicle simulation meets vending-machine tycoonism

Get rich slow

FELLOWSHIP • Online adventuring à la MODA

Fantasies fulfilled?

ROUNDUP

SUBSCRIBE TODAY AND SAVE 45%*

RAIDERS OF THE ARCHIVE • Wolfenstein-style shootouts are just a small part of the picture in MachineGames’ maximalist Indy game

BONDED BROTHERS

FROM THE RIDDICK TO THE SUBLIME

BAKED IN

FORD FOCUS • How MachineGames reached back into history to recreate Indiana Jones without its star’s involvement

OUTBACK TO LIFE • How Australia’s game development industry has rebuilt itself from scratch

COLLECTED WORKS MEGHNA JAYANTH • Around the industry in eight games: one writer’s journey through indie to triple-A and back again

CHANTS OF SENNAAR • How Babel helped a world of stealth become a world of words

Q&A

TWO POINT STUDIOS • How a new studio rose from the ashes of Lionhead – success not simulated

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Death of the authors

UFO 50

Black Myth: Wukong

Post Script • How low should a boss go?

Dustborn

Yars Rising

Visions Of Mana

World Of Goo 2

Tactical Breach Wizards

Creatures Of Ava

Emio – The Smiling Man: Famicom Detective Club

Cygni: All Guns Blazing

The Crimson Diamond

Tom Clancy’s Splinter Cell: Blacklist • Sam Fisher’s final outing is also his most enigmatic

DOWNLOAD THE EDGE APP AND GET YOUR FIRST ISSUE FREE

Helldivers 2 • A progress report on the games we just can’t quit

#403


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Nov 01 2024

OverDrive Magazine

  • Release date: September 5, 2024

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Doing justice to a concept that belongs in a museum

Edge

Independents’ pay • With publishers dwindling and funding drying up, is your next favourite indie production at risk of dying on the vine?

The game of the book • How fiendish word puzzler LOK made the leap from page to screen

Go north • How does A Maze’s first UK outing compare to the Berlin original?

CARTOON WETWORK • Perfect Random’s Roguelike shooter is a real eyeful

Soundbytes • Game commentary in snack-sized mouthfuls

ARCADE WATCH • Keeping an eye on the coin-op gaming scene

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

DISPATCHES NOVEMBER

Trigger Happy • Shoot first, ask questions later

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

Narrative Engine • Write it like you stole it

Harder the second time

KINGDOM COME: DELIVERANCE II • A bigger, better – and funnier – Bohemian rhapsody

Czech mates

SILENT HILL 2 • Has Konami’s Pyramid scheme paid off?

Ins and outs

SPLITGATE 2 • If it ain’t broke, don’t fix Split

Tickled pink

METAL GEAR SOLID DELTA: SNAKE EATER • This remake’s stealthy revisions don’t risk a time paradox

Name game

HONCHO • Vehicle simulation meets vending-machine tycoonism

Get rich slow

FELLOWSHIP • Online adventuring à la MODA

Fantasies fulfilled?

ROUNDUP

SUBSCRIBE TODAY AND SAVE 45%*

RAIDERS OF THE ARCHIVE • Wolfenstein-style shootouts are just a small part of the picture in MachineGames’ maximalist Indy game

BONDED BROTHERS

FROM THE RIDDICK TO THE SUBLIME

BAKED IN

FORD FOCUS • How MachineGames reached back into history to recreate Indiana Jones without its star’s involvement

OUTBACK TO LIFE • How Australia’s game development industry has rebuilt itself from scratch

COLLECTED WORKS MEGHNA JAYANTH • Around the industry in eight games: one writer’s journey through indie to triple-A and back again

CHANTS OF SENNAAR • How Babel helped a world of stealth become a world of words

Q&A

TWO POINT STUDIOS • How a new studio rose from the ashes of Lionhead – success not simulated

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Death of the authors

UFO 50

Black Myth: Wukong

Post Script • How low should a boss go?

Dustborn

Yars Rising

Visions Of Mana

World Of Goo 2

Tactical Breach Wizards

Creatures Of Ava

Emio – The Smiling Man: Famicom Detective Club

Cygni: All Guns Blazing

The Crimson Diamond

Tom Clancy’s Splinter Cell: Blacklist • Sam Fisher’s final outing is also his most enigmatic

DOWNLOAD THE EDGE APP AND GET YOUR FIRST ISSUE FREE

Helldivers 2 • A progress report on the games we just can’t quit

#403


Expand title description text