The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.
Space Invaders has always been better than Pac-Man
Edge
Creating a blockbuster • The origin, evolution and eternity of Tetris, according to Digital Eclipse
Grand strategist • Paradox’s Mattias Lilja addresses the publisher’s recent difficulties – and the plan to right the ship
GOLDEN OLDIE • How Weappy’s platforming-pensioner adventure reanimates the past
Soundbytes • Game commentary in snack-sized mouthfuls
THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else
Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt
Trigger Happy • Shoot first, ask questions later
Narrative Engine • Write it like you stole it
The Outer Limits • Journeys to the farthest reaches of interactive entertainment
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HYPE • THE GAMES IN OUR SIGHTS THIS MONTH
SCREENBOUND • Going deep in a mind-bending hybrid of perspectives
LIKE A DRAGON: PIRATE YAKUZA IN HAWAII • Yo-ho-ho, the crime lord life for me
WINDBLOWN • Life after Dead Cells
NO MORE ROOM IN HELL 2 • You’re not alone in the dark
DIRECTIVE 8020 • Evolution meets mimicry in the next Dark Pictures game
LOST RECORDS: BLOOM & RAGE • Life Is Strange, or something like It?
TANUKI: PON’S SUMMER • Animal bike motocrossing
ROUNDUP
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ARTFUL DODGERS • Sandfall Interactive is relying on youth, surrealism and perfect timing to freshen up the turn-based RPG
COLLECTED WORKS JOSH SAWYER • Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
RACING INTO THE FUTURE • How Wipeout, one of the defining games of the original PlayStation era, found its identity
THE MAKING OF… ALIEN: ISOLATION • How a strategy-led studio built a survival horror masterpiece in Ridley Scott’s image
SERENITY FORGE • How a near-death experience lit a fire in the Colorado-based developer and publisher
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PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS
Metaphor: ReFantazio
Post Script • What’s wrong with turn-based combat?
Silent Hill 2
Life Is Strange: Double Exposure
Unknown 9: Awakening
Neva
Redacted
Ara: History Untold
Europa
Vendetta Forever
Phoenix Springs
Wilmot Works It Out
Ghosts ’n Goblins Resurrection • In Capcom’s diabolical tribute, evil goes far deeper than the demons on the screen
THE LONG GAME • Aprogress report on the games we just can’t quit