Error loading page.
Try refreshing the page. If that doesn't work, there may be a network issue, and you can use our self test page to see what's preventing the page from loading.
Learn more about possible network issues or contact support for more help.

Edge

Xmas 2024
Magazine

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Space Invaders has always been better than Pac-Man

Edge

Creating a blockbuster • The origin, evolution and eternity of Tetris, according to Digital Eclipse

Grand strategist • Paradox’s Mattias Lilja addresses the publisher’s recent difficulties – and the plan to right the ship

GOLDEN OLDIE • How Weappy’s platforming-pensioner adventure reanimates the past

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt

Trigger Happy • Shoot first, ask questions later

Narrative Engine • Write it like you stole it

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

ON SALE NOW!

HYPE • THE GAMES IN OUR SIGHTS THIS MONTH

SCREENBOUND • Going deep in a mind-bending hybrid of perspectives

LIKE A DRAGON: PIRATE YAKUZA IN HAWAII • Yo-ho-ho, the crime lord life for me

WINDBLOWN • Life after Dead Cells

NO MORE ROOM IN HELL 2 • You’re not alone in the dark

DIRECTIVE 8020 • Evolution meets mimicry in the next Dark Pictures game

LOST RECORDS: BLOOM & RAGE • Life Is Strange, or something like It?

TANUKI: PON’S SUMMER • Animal bike motocrossing

ROUNDUP

SUBSCRIBE TO EDGE

ARTFUL DODGERS • Sandfall Interactive is relying on youth, surrealism and perfect timing to freshen up the turn-based RPG

COLLECTED WORKS JOSH SAWYER • Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran

RACING INTO THE FUTURE • How Wipeout, one of the defining games of the original PlayStation era, found its identity

THE MAKING OF… ALIEN: ISOLATION • How a strategy-led studio built a survival horror masterpiece in Ridley Scott’s image

SERENITY FORGE • How a near-death experience lit a fire in the Colorado-based developer and publisher

SUBSCRIBE TODAY AND SAVE 45% *

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Metaphor: ReFantazio

Post Script • What’s wrong with turn-based combat?

Silent Hill 2

Life Is Strange: Double Exposure

Unknown 9: Awakening

Neva

Redacted

Ara: History Untold

Europa

Vendetta Forever

Phoenix Springs

Wilmot Works It Out

Ghosts ’n Goblins Resurrection • In Capcom’s diabolical tribute, evil goes far deeper than the demons on the screen

THE LONG GAME • Aprogress report on the games we just can’t quit


Expand title description text
Frequency: Monthly Pages: 132 Publisher: Future Publishing Ltd Edition: Xmas 2024

OverDrive Magazine

  • Release date: October 31, 2024

Formats

OverDrive Magazine

subjects

Tech & Gaming

Languages

English

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Space Invaders has always been better than Pac-Man

Edge

Creating a blockbuster • The origin, evolution and eternity of Tetris, according to Digital Eclipse

Grand strategist • Paradox’s Mattias Lilja addresses the publisher’s recent difficulties – and the plan to right the ship

GOLDEN OLDIE • How Weappy’s platforming-pensioner adventure reanimates the past

Soundbytes • Game commentary in snack-sized mouthfuls

THIS MONTH ON EDGE • Some of the other things on our minds when we weren’t doing everything else

Dialogue • Send your views, using ‘Dialogue’ as the subject line, to edge@futurenet.com. Our letter of the month wins an exclusive Edge T-shirt

Trigger Happy • Shoot first, ask questions later

Narrative Engine • Write it like you stole it

The Outer Limits • Journeys to the farthest reaches of interactive entertainment

ON SALE NOW!

HYPE • THE GAMES IN OUR SIGHTS THIS MONTH

SCREENBOUND • Going deep in a mind-bending hybrid of perspectives

LIKE A DRAGON: PIRATE YAKUZA IN HAWAII • Yo-ho-ho, the crime lord life for me

WINDBLOWN • Life after Dead Cells

NO MORE ROOM IN HELL 2 • You’re not alone in the dark

DIRECTIVE 8020 • Evolution meets mimicry in the next Dark Pictures game

LOST RECORDS: BLOOM & RAGE • Life Is Strange, or something like It?

TANUKI: PON’S SUMMER • Animal bike motocrossing

ROUNDUP

SUBSCRIBE TO EDGE

ARTFUL DODGERS • Sandfall Interactive is relying on youth, surrealism and perfect timing to freshen up the turn-based RPG

COLLECTED WORKS JOSH SAWYER • Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran

RACING INTO THE FUTURE • How Wipeout, one of the defining games of the original PlayStation era, found its identity

THE MAKING OF… ALIEN: ISOLATION • How a strategy-led studio built a survival horror masterpiece in Ridley Scott’s image

SERENITY FORGE • How a near-death experience lit a fire in the Colorado-based developer and publisher

SUBSCRIBE TODAY AND SAVE 45% *

PLAY • REVIEWS. PERSPECTIVES. INTERVIEWS. AND SOME NUMBERS

Metaphor: ReFantazio

Post Script • What’s wrong with turn-based combat?

Silent Hill 2

Life Is Strange: Double Exposure

Unknown 9: Awakening

Neva

Redacted

Ara: History Untold

Europa

Vendetta Forever

Phoenix Springs

Wilmot Works It Out

Ghosts ’n Goblins Resurrection • In Capcom’s diabolical tribute, evil goes far deeper than the demons on the screen

THE LONG GAME • Aprogress report on the games we just can’t quit


Expand title description text